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  • Nathan: test test 123
    October 03, 2015, 07:58:45 PM
  • Shishka: test test 321
    November 04, 2015, 07:20:20 PM
  • Celestialkey: So I just finished moving back to NC.
    November 06, 2015, 11:09:24 PM
  • Celestialkey: 5th move in 11 months...
    November 06, 2015, 11:09:37 PM
  • Celestialkey: Hopefully I can settle here and my job doesn't whisk me away to another spot.
    November 06, 2015, 11:10:14 PM
  • Shishka: I just spent 5 months in the hospital, bleh.
    November 07, 2015, 07:42:28 AM
  • Shishka: 5 weeks*.
    November 07, 2015, 07:42:34 AM
  • Shishka: Felt like 5 months.
    November 07, 2015, 07:42:40 AM
  • Shishka: Hopefully once I get a new place I will be back to coding.
    November 07, 2015, 07:43:06 AM
  • Nathan: The renewal for celesitalcoding.com happened last month - and I just realized that we have been around for 7 years :).
    November 15, 2015, 07:45:57 PM
  • jho: it's alive :O
    December 20, 2015, 02:19:45 PM
  • Nathan: @jho Haha it is indeed still alive
    December 20, 2015, 08:57:14 PM
  • Nathan: oh my god - reverse order for the shoutbox - MUCH BETTER
    December 20, 2015, 08:59:12 PM
  • Celestialkey: It does, but the charm is lost of having to scroll forever :(
    January 15, 2016, 05:43:04 PM

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Shoutbox

Pages: [1] 2 3 4 5 6 ... 50
  • Celestialkey:
  • Don't freak out.
  • January 08, 2015, 10:35:13 PM
  • Celestialkey:
  • Making some adjustments to the forums...
  • January 08, 2015, 10:35:07 PM
  • Celestialkey:
  • I'd advise it. It's highly annoying to get stuck against the side of a door for no apparent reason. But, this is just my opinion. I'm sure others wouldn't find it nearly as annoying.
  • January 05, 2015, 01:32:43 AM
  • Nathan:
  • I could add a property when placing the "door" that says which direction the player should be facing to let them in
  • January 04, 2015, 11:21:17 AM
  • Celestialkey:
  • Shouldn't you be able to deny entrance unless you are facing upwards? Disallowing any direction besides that should still allow you to walk in front of the building without pathing being blocked. I image it should work that way anyhow. It confused the hell out of me the first time I attempted it.
  • January 04, 2015, 12:44:22 AM
  • Nathan:
  • and the later is on purpose - I didn't want a player to enter a house by walking along the side of it
  • January 03, 2015, 10:29:41 PM
  • Nathan:
  • The first is probably due to a quick placement on the map editor - an rectangle is used for the "door" -f if you hit F1 then you will see it
  • January 03, 2015, 10:29:10 PM
  • Celestialkey:
  • The collision checking for the door to enter a building is oddly off. It starts just before the walkway and it refuses to allow you to enter from any direction except head on. Is that intended?
  • January 03, 2015, 10:12:12 PM
  • Nathan:
  • But there are releases under downloads
  • January 03, 2015, 05:46:21 PM
  • Nathan:
  • You will need the XNA 4.0 redistributable installed (which you might already)
  • January 03, 2015, 05:46:13 PM
  • Nathan:
  • Ahh ok - I've granted you access to Axios RPG
  • January 03, 2015, 05:45:48 PM
  • Celestialkey:
  • I've already got an account. We set one up a while back for testing
  • January 03, 2015, 05:39:39 PM
  • Nathan:
  • Sign up for [link] and I'll give you access to the project
  • January 03, 2015, 11:51:47 AM
  • Celestialkey:
  • Still working on mine, after all.
  • January 03, 2015, 12:13:23 AM
  • Celestialkey:
  • At least a little.
  • January 03, 2015, 12:13:12 AM
  • Celestialkey:
  • I'm willing to help
  • January 03, 2015, 12:12:59 AM
  • Nathan:
  • So who wants to help beta test my RPG game?
  • January 02, 2015, 08:38:23 PM
  • Celestialkey:
  • Happy New Years!
  • January 01, 2015, 11:38:14 AM
  • Nathan:
  • Happy new year!!
  • December 31, 2014, 11:18:25 PM
  • Shishka:
  • auto correct..
  • December 31, 2014, 08:31:03 PM
Pages: [1] 2 3 4 5 6 ... 50

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[December 14, 2015, 11:37:02 PM]


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