collapse collapse

* Who's Online

  • Dot Guests: 54
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Board Stats

  • stats Total Members: 88
  • stats Total Posts: 11163
  • stats Total Topics: 1699
  • stats Total Categories: 4
  • stats Total Boards: 76
  • stats Most Online: 248

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - AxDSan

Pages: [1]
1
C++ / Re: Push an Object Member between strings?
« on: September 09, 2013, 02:58:58 pm »
Awesome! you get it to work! :D Thanks bro!

2
C++ / Push an Object Member between strings?
« on: September 01, 2013, 08:53:42 am »
Hey guys, I don't know if you can do this here but... I'm working on this project which I would like to make an automatic mod installer for GTA IV. Now my thing is the following, I'm using an 3rd party library called RLUTIL to manage some of the console aspects like cursor positioning, cursor hiding, cursor location, and among them all, the mostly important (i'm working on) color managing, bear in mind you will need another external library, C++ POCO, so far I would like to accomplish the following, to be able in the middle of a string to change the color of the string itself by calling setColor(5); but as you can see that is an object member in this case it's owner is RLUTIL, but how can I make this happen... Because I get an error everytime I compile.

Code: [Select]
#include "Poco/String.h"
#include "Poco/Path.h"
#include "rlutil.h"
#include <stdlib.h>
#include <iostream>

using namespace std;
using Poco::Path;
using namespace rlutil;

void Load86Installer();
void Load64Installer();

int main(int argc, char** argv){
Path p;
hidecursor();
setColor(14);
string CurrPath = p.current();

string pPath;
string ProgramFiles86 = getenv("PROGRAMFILES");
string ProgramFiles64 = getenv("PROGRAMFILES(X86)");
string GTA_IV_PATH86 = ProgramFiles86.append("\\Rockstar Games\\GTA IV\\");
string GTA_IV_PATH64 = ProgramFiles64.append("\\Rockstar Games\\GTA IV\\");

cout << "Welcome to GTA IV ELS V7 Installer"<< setColor(3) << "\nPlease Select which system you own: \n\nWindows 64 Bits (x1 F1)\nWindows 86 Bits (x2 F2)\nEXIT (x3 F3)"; //Somehow call the setColor method here.

cls;
cout << "\n\nProgram Terminated Successfully!";
anykey();
return 0;
}

void Load86Installer(){
//TODO
}

void Load64Installer(){
//TODO
}

I know I can simply just finish the string... then add the call to rlutil::setColor(); and then continue the string so forth:

Code: [Select]
cout << "this is the test"
setColor(5);
cout << "Color has changed."

 But lets keep it the way I wanted it xD I still wanna know :D

Thanks!

3
C# / Re: C# 0x90 = 144?
« on: August 16, 2013, 10:12:27 pm »
I don't that controls how many bytes it displays - it just says "display the converted value left padded with 0s".

So:

1 = 01
5 = 05

10 = 0A
17 = 11

Alright, thanks man!

4
C# / Re: C# 0x90 = 144?
« on: August 14, 2013, 04:12:59 pm »
...Since you told it to store an array of integers (base 10) it automatically converts it for you. You could output to base16 easily by saying Console.WriteLine(myarray2.ToString("x"));

Yeah! that's awesome haha C# is a great world to live in AHAHAH, Well I'm actually learning all this as a pre-phase to display sniffed packets to the console from a game :D

Also I found out if I type:

Console.WriteLine(myarray.ToString("X2"));

The output will be the Hex value displayed to the console as in 2 bytes :D Right?

5
C# / C# 0x90 = 144?
« on: August 13, 2013, 10:01:35 pm »
Hello guys! Long time no see CelestialKey! and all the guys hehe :D

So I'm sniffing around arrays in C# and I managed to output Hex values to the console so far I have this code. But I don't quite understand the output at all! haha

Code: [Select]
static void Main(string[] args)
        {
            int[] myarray2 = new int[]
            {
                0x90
            };

            for (int i = 0; i < myarray2.Length; i++ )
            {
                Console.WriteLine(myarray2[i]);
            }

            Console.ReadLine();

        }

Output:
Code: [Select]
144
What does 144 means and why it's not showing me the Ascii or Hex plain value? whats happening in the background?

Thanks in advance for the info you guys share :D



**EDIT**

NVM I'm so noob XD Just checked around and I understood that it is the Decimal value representation of it XD.

6
Challenges / Eazy Challenge : Convert The Statement =D
« on: January 10, 2013, 09:38:51 pm »
Hello everyone I hope this is allowed and well I found it a bit challenging but here I go...

This is supposed to be a statement made originally in VB6..


Code: [Select]
mystatement$ = Chr(("&H" & Hex(Asc(mychar))) Xor ("&H" & mychar2(y)))
You are allowed to convert this statement into Main Language C++ and or any other languages, this is for practice only so I decided to put this here thought this could be usefull for thinking XD

Just do the partial convertion like how you think it could be done in other languages and so...

some usefull information if this might help:

Chr = Returns the character associated with the specified character code. Algo q no se puede hacer en Qt
Asc = Returns an Integer value representing the character code corresponding to a character.
&H = Before a number means that the number is specified in hex.
Xor = Performs a logical exclusion on two Boolean expressions, or a bitwise exclusion on two numeric expressions.

I just found this and throw it in here, I don't have any original source or anything just thought this might be fun XD so I don't know the output of it... I think this could be used to a XOR encryption or something like that.

7
Project Advertisment / Re: Gunz The MMORPG
« on: April 30, 2012, 12:26:23 am »
OH MAN!! Celestial You kick it hard this time!! This will blow off many Gunz players! lol!! can't wait to see some progress!

8
Trash / Testing Trash because Celestial Modded by Name :>
« on: April 11, 2012, 09:13:40 pm »
Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing Testing

9
Reverse Engineering / Re: SpecialForceSA Unpacked, but....
« on: April 06, 2012, 10:49:53 am »
is called Special Force from Aeria Games

10
Reverse Engineering / SpecialForceSA Unpacked, but....
« on: April 04, 2012, 10:53:00 am »
HELLOW Everyone.. just passing by hoping someone could give me a hand on this..

So currently I'm working on a game protection that is using GameGuard... and the game was packed with ASProtect 1.23 RC4 - 1.3.08.24, i did unpack the game client using tutorials and what I could find handy, and finally did it!

Now my problem is.. I can't seem to find good starting point of actually analize/reverse the GameGuard Security Check Routine of the game for example... You know GG is a very aggressive anti-cheat engine.. so this GG has been exploited already before but for this one game... I have no clue around it :'( like I dont know if its the same routine as before... or if they have improved.. or changed something in their system..

So I came here in search of any mastermind out there in hope someone could help me out analizing/reversing where GameGuard makes its intialization and such... Let me give a tip for you, I have been partially analizing the code in Olly and have found the (Plain Text) strings of the functions calls of Game Guard initialization... but as far of code... I DONT KNOW SHIZZ :P and I mean code like how I can make JMPs or JZ or whatever to prevent GameGuard load into the Game memory :> I just wish someone could give me the positive 'Greenlight' to go ahead and tell them what I have done so far..

I can do logic, but I just wish I had more knowledge on C++ and inline ASM so I could do my own hacks and such and not search for external resources like now =D

Since this topic is very sentsitive in matters of the Games company searching here and there for potential hacks for their game... threads like this may be stalked by them :> since I have made some other threads about me unpacking their client etc, etc...

I open myself to receive remote assistance..through Team Viewer if someone really want to do this with me... I have no problem on that... but please at least help me in that...


Thanks in advance for any help I can get from you guys.

11
C++ / Re: ASCII characters that cannot be written?
« on: April 26, 2011, 11:13:24 pm »
You mean list of all ASCII characters?

12
C++ / Re: 3D FPS Walkthrough
« on: April 26, 2011, 02:25:13 pm »
You serious! League of Legends XD lawl i play it :D add me if u want AxDSorcerer

13
C++ / [Request] Tutorials about W32 Programming - Not console based
« on: August 26, 2010, 09:27:43 am »
Hello like the title says i would like to have tutorials on how to code w32 projects in VC++ 2008 because i'm  very interested in it as im planning to go with the 2 languages C++ -console based- and c++ w32 based... so... i would like to give it a shot firstly @ w32 programming, so if someone if very kind and share some tutorials like this one... http://msdn.microsoft.com/en-us/beginner/cc305129.aspx i would be very grateful. Thanks in advance if someone helps me out, appreciated.

Sincerly

- AbdiSan

Pages: [1]

Donate


* Search


* Recent Posts

Image Comparison by Shishka
[May 15, 2017, 01:18:02 pm]


Re: srchub - free source code hosting by Nathan
[December 14, 2015, 11:37:02 pm]


Re: srchub - free source code hosting by Celestialkey
[November 27, 2015, 08:51:42 am]


Updates by Nathan
[October 30, 2015, 08:27:36 pm]


Re: Client-Server Messaging by Nathan
[October 25, 2015, 05:48:57 pm]