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Messages - JunkieGamer

Pages: [1]
Introductions / Re: Hey All Dawood is here
« on: March 12, 2009, 06:55:20 pm »
Welcome, Be friends with me cuz.. cuz... Everyone here hates me lol Just joking, but anyway welcome to the forums I am also new here too

So will any assembly language work, cuz I know Assembly x86 is a very low level Language (thats what I think I am going to learn so I can make my own OS with it and python)?

Project Advertisment / Re: 3D Artists
« on: March 09, 2009, 02:36:15 pm »
Wings3D has no animation features =(, but it is one of the best and simplest modelers I have ever used =), but then again it has very limited import and export file types.

BlitzBASIC / Re: 1: Hello World
« on: March 09, 2009, 02:27:44 pm »
Nice, BASIC is basic lol. Really Interested in the simple languages because if u learn simple first you will be able to pick up the advanced languages easy. I also interested in BASIC because I heard u can do some Game Programming stuff with it.

I always wonder where and what do you start programming first when you create an Operating System? I also want to ask; If I learned enough python would it be possible to make an Operating System from just python coding?

Request A Program or Tutorial / Re: Simple Game Engine Request
« on: March 09, 2009, 02:16:45 pm »
Well I can do a lot of scripting as long as it isn't a hard like C++. I would program one myself in python if I knew exactly how to get it started and how to code a GUI in. I have never programed a real Download and execute useful program. I can program, but never understood how to package it as a real program. I REALLY wanna program my own in python I just need know where I should start coding with what. lol

Request A Program or Tutorial / Re: Simple Game Engine Request
« on: March 08, 2009, 08:10:52 pm »
Well, I just really need it to be able to import models from wings3d, animate them, maybe make a few special effects with it and I need it to be able to allow me to put input keys for the player model so the play can move his character. Pretty much a striped down GE, but I need it able to do everything without me having to program/script it (not including music/sound and Physics). About the that GUI thing, I just need it to have like a button menu and stuff (hard to explain). I need it to be able for me to like choose by clicking a button like select(I will use blender for example) Like how blender has those buttons where u select it and then use that button (I thought that was a GUI). And I guess I don't mind simple scripts such as for player move forward - PlayerM move forward if (I press a forward key here and it identifies it) is pressed.

  Like I supply the models and it goes from there on (excluding Physics and sound/music).

Technology / Re: One of technologies many ... many uses...
« on: March 08, 2009, 12:36:00 am »
If I tried that trick I would come home to see a couple of pieces of plastic and a fat dog lol.

Project Advertisment / Re: Sentence Recognition
« on: March 07, 2009, 11:52:33 pm »
I have Above College Level English (that's good for 14). I may be able to help in some ways.

Project Advertisment / Re: 3D Artists
« on: March 07, 2009, 11:50:30 pm »
I'm Fairly good with Wings3D, but I have never animated so I have no experience what so ever with animation.

Request A Program or Tutorial / Simple Game Engine Request
« on: March 07, 2009, 11:40:36 pm »
Well I have been looking around the web for a tool as such one that can take .obj files or 3d models and animate them and integrate them into a Video game. I pretty much need a simple Game Engine with a GUI. I don't need it to be able to put music into the game (I will figure that one out somehow) and I don't need physics (so don't program that in I will also figure this one out) I just need it to be a Game Engine without physics and music imports/inputs. I need it to be able to use imports of wings3d. I am no good with Command Line stuff so please make a GUI for it. I don't mind what language it is written in either.

   I realize this will take a LONG time to develop so take your time. I will credit the programmer of this engine in all of my games. The programmer will own the engine, all that I ask is to have a free commercial use license with the engine so I may be able to make some commercial games down the road. I also want the programmer to realize that if it's a nice enough Game Engine you can sell the license for large prophets of money to big game companies that take interest in it ( I have seen this one Game Engine programmed by a single guy; He sold his license for 7,000$ for Commercial use).

 I Will help advertise the engine for the programmer also (I know some people who work for big companies such as Ubisoft). If no one wants to take this task I understand. It is a large task to accomplish but a one man army is the best army you can find.

                        Junkie Gamer

Introductions / Re: What's up? Call Me Junkie Gamer
« on: March 07, 2009, 11:20:47 am »
Eh, I know some but I afraid I am not that far along to teach everything about it. When I do get more knowledge I will try to write some Tuts. for you.

Introductions / What's up? Call Me Junkie Gamer
« on: March 06, 2009, 11:10:24 pm »

     Hey guys what's up? call me Junkie Gamer.
I'm 14 and own a blog about Video games. I attempted to learn some python (I know some but not all)
Currently I am attempting to make a game which leads me here for some help with programing. I wanna learn all the C languages of programming so I can create my own Game Engine. I don't understand much about programming all I know is you need a compiler to compile the codes (I do understand some python though).

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