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Messages - Shishka

Pages: [1] 2 3 4 5 6
1
Misc / Image Comparison
« on: May 15, 2017, 01:18:02 PM »
Hey!

So I had a question abut comparing images. Let's start of with a quick background on my project:

I want to figure out when the lowest traffic density on a bridge is ( I want to know when it will most likely be empty for the longest amount of time ).

To start I have a traffic cam, It will give me a static image every 10-20 seconds. Project is in C# at the moment.
So I grab a new image from the cam every 20 seconds and store it.

Not the next part is where I am looking for some ideas. What is a reliable way to analyze the images in order to answer my question.

My thought was get an image of when the bridge is empty ( no traffic ) and then compare it to the other images, a higher match means less traffic. Never done this before so just a theory. However it would be nice for it to work all times of the day, night included.

Thoughts?

2
Project Advertisment / Re: Axios RPG
« on: December 17, 2014, 11:59:27 AM »
I just got the game RimWorld, which I think is along the same lines as what you want to do. It's a terribly addicting game, you should check it out. It has no DRM so I can send you a copy of my purchased one if you want to check it out.

3
Project Advertisment / Re: Game Engine Sneak Peek
« on: October 12, 2014, 08:48:36 PM »
Won't run for me.

I run the EXE, hear a ding and the program terminates.

Specs:
http://gyazo.com/b23ce7c3ff2d52c0133a30c908b3deab

I didn't have a lot of time to debug it, however the problem seems to be somewhere around here:
http://gyazo.com/988eab96d29988d734c39b18579d7de1

That terminates with: "status = FFFFFFFF (-1.)"

Edit:
http://gyazo.com/fc65710b101807dfbb34f0e2ff24ebe0

4
Math / Re: Math tutorial request thread
« on: January 19, 2014, 12:59:13 AM »
Still interested in these, however wouldn't be able to contribute much, Sorry!

5
Math / Re: Math tutorial request thread
« on: December 17, 2013, 01:40:48 PM »
I should know more math than I do. How about some basic stuff on SIN COS, etc. I know it however I know a lot of people who have trouble with it.

6
Win32 / Re: [1] Our first game window!
« on: November 22, 2013, 09:10:03 PM »
Bravo for that explanation! So yes do that, spot on  :D

7
C++ / Re: C++ First Program
« on: February 06, 2013, 03:14:47 AM »
You can waste loads of time trying to do something that's already been perfected many times over.

And thats exactly why I self teach and can't stand reading book's on the subject. I don't want to do it someone else's way even if it is 'perfect' I want to figure out my own way, possibly better, most always worse.

8
C++ / Re: C++ First Program
« on: February 05, 2013, 04:58:37 AM »
I'm hands on and visual, I can't really do books well.

9
C++ / Re: Hacking a computer on your own network
« on: February 05, 2013, 04:57:43 AM »
Few years late on that one, but true all the same =]

10
Project Advertisment / Re: AI Bananza!
« on: November 18, 2012, 11:13:42 AM »
I'll document my progress for those who want to check out where I am.

New as in where are you.

11
Project Advertisment / Re: AI Bananza!
« on: November 17, 2012, 12:31:09 PM »
Interested in anything new you have =]

12
OpenGL / Re: Using VBO's to render a Cube
« on: November 17, 2012, 06:55:08 AM »
Yup doing all that. Guess I will just have to keep messing with it.

13
OpenGL / Re: Using VBO's to render a Cube
« on: November 16, 2012, 12:44:27 AM »
At first I was like  ;D

Then I was like  ???

After I was like  >:(

To finish I was  :'(

(click to show/hide)

Edit:

I'm using "GLEW 1.9.0" I think I may have the wrong one or something.

14
OpenGL / Re: Using VBO's to render a Cube
« on: November 15, 2012, 10:47:33 PM »
Well that Fixed one. Now its crying about "GL/gl.h" No idea why I dont have these files. Google only comes up with a bunch of linux crap.

15
OpenGL / Re: Using VBO's to render a Cube
« on: November 15, 2012, 03:16:22 AM »
Power, the one example you sent I can't for the life of me compile. I got the library but it has includes in the library that it doesn't have. Ugh, so annoying.

Cannot open include file: 'GL/glu.h': No such file or directory

16
Project Advertisment / Re: AI Bananza!
« on: November 12, 2012, 02:12:24 AM »
OMG, Like an AI I can program and I ask it questions and it responds and does tasks and stuffsS???

17
OpenGL / Re: Using VBO's to render a Cube
« on: November 09, 2012, 05:18:19 PM »
Thank you both of you. Power where did you get that code? That's exactly what I want to do.

18
Java / Re: Java- the bare basics
« on: August 21, 2012, 01:59:39 AM »

20
Java / Re: Java- the everything tutorial
« on: August 21, 2012, 01:44:58 AM »

21
Project Advertisment / Re: Gunz The MMORPG [ Updated 6/3/2012 ]
« on: August 21, 2012, 01:42:47 AM »
Woohoo! This is still in the work's. Can't wait Till I move back into the dorm's Sep 1st and can work on this more.

22
C# / Re: Exception Handling
« on: July 12, 2012, 09:24:23 PM »
yeah I already gave the .text solution. After reading the assignment I determined that was the wrong way to go with this. That way he had it, it would throw every time it wasn't an integer. He needed a way to do the conversion and check it. So tryparse is the way to go

23
Humor / Re: Amazing Dance
« on: July 12, 2012, 08:18:01 PM »
I bet I can move like that




24
C# / Re: Exception Handling
« on: July 12, 2012, 07:22:20 PM »
pseudo code

Code: C#
  1. using System;  
  2. using System.Collections.Generic;  
  3. using System.ComponentModel;  
  4. using System.Data;  
  5. using System.Drawing;  
  6. using System.Linq;  
  7. using System.Text;  
  8. using System.Windows.Forms;  
  9.  
  10. namespace ExceptionHandlingDemoGUI  
  11. {  
  12.     public partial class Exception : Form  
  13.     {  
  14.         public Exception()  
  15.         {  
  16.             InitializeComponent();  
  17.         }  
  18.  
  19.         private void SubmitButton_Click(object sender, EventArgs e)  
  20.         {  
  21.             int integer;
  22.                        
  23.             bool result = Int32.TryParse(Input.Text, out integer);
  24.             if (result)
  25.             {
  26.                                 SuccessFailure.Text = "Converted";        
  27.             }
  28.             else
  29.             {
  30.                SuccessFailure.Text = "Attempted conversion failed";
  31.             }
  32.         }  
  33.  
  34.         private void Input_TextChanged(object sender, EventArgs e)  
  35.         {    
  36.         }  
  37.     }  
  38. }
  39.  



25
C# / Re: Exception Handling
« on: July 12, 2012, 07:01:32 PM »
Ah ok, thats what I thought.

Remember in C# when you want to get or set the text from inside a textbox, or anything like that you can't just call the object, the object has a lot of different things to it. For this case you want the TEXT from the textbox to then convert to an integer. So you would do this..

Code: C#
  1. integer = Convert.ToInt32(Input.Text);  
  2.  

26
C# / Re: Exception Handling
« on: July 12, 2012, 06:56:54 PM »
integer = Convert.ToInt32(Input);

Where is "Input" defined?

27
Humor / Re: Airforce Party
« on: July 12, 2012, 06:53:39 PM »
Haha... the guy in the mask =]

28
General Talk / Re: Kevin Mitnick article
« on: July 12, 2012, 06:39:45 PM »
I use to have a bit of power, I knew a guy who was an Aussie, Forgot his handle, but he was very good, but he swatted people and watched over webcam, and stole from paypal account's. He showed me a few things but in the end I didn't want to be a part of it anymore and decided if I ever di get good enough I would stay clean, or mostly, for the intent of good. I see your point though

29
General Talk / Re: Kevin Mitnick article
« on: July 11, 2012, 09:58:43 PM »
I wish I was that good. I'm not into doing it to harm though, I would be white/grey hat if I was any good.

30
Im always open to leaning a new language. Not sure if I am a good English teacher though, I always fail it

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